Post by weejimmy on Mar 24, 2019 3:15:21 GMT -5
Ivy Kovar
Basic details
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Name: Ivy Kovar
Sex: F
Age: 23
Species: Human
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Defensive overview
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Ivy has access to a light set of armour, binding close to her skin to allow for great flexibility and dexterity. Paired with the basic CQC training she has received, she is capable enough to defend herself, although it should be noted she struggles to overcome grapples and throws.
The suit also allows for basic cut and slash protection, with thin trauma displacement pads on her elbows, knees, chest, back and shoulders. These will by no means save her from a good punch.
Ivy's helmet is good for blocking a few pistol rounds, along with a good defence against blunt force trauma. This helmet also gives her a neural link to her service pack.
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Offensive overview
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Ivy's kit is relatively simple when it comes to weapons, she possesses a generic combat knife, with fishing line and hooks stored inside the hollowed handle. A .45 9 round pistol, with a red dot.
The main ability of Ivy's kit is her service pack; this pack contains two small pulse-jets, allowing her to jump and stabilize herself somewhat easier, although this isn't going to give her any super-jumps etc.
This kit also gives her the ability to project up to three high poly 3d models of herself within a 5m radius of the service pack. These models will last for 4 turns each, or instantly dissipate when disturbed by a considerable force. (Someone walking into them or putting their hand through them) Each clone will mimic a series of actions, based on a set of pre-determined modules which work similarly to a programmable macro, where she will record an action or sequence, and then have the hologram repeat it. Each clone can have its own macro.
Each macro will have to be recorded after beaming. So yeah, she'll be doing the funny dances after beaming.
Ofc, all of these will be deactivated with an EMP.
The buttons to activate the macros are located on the palmer region knuckles, allowing her to press them easily with her thumb.
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Stats
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CQC: B+
Endurance: C+
Dexterity: A++
Armour: B-
strength: C+
Basic details
----------------------------------------------
Name: Ivy Kovar
Sex: F
Age: 23
Species: Human
---------------------------------------------
Defensive overview
----------------------------------------------
Ivy has access to a light set of armour, binding close to her skin to allow for great flexibility and dexterity. Paired with the basic CQC training she has received, she is capable enough to defend herself, although it should be noted she struggles to overcome grapples and throws.
The suit also allows for basic cut and slash protection, with thin trauma displacement pads on her elbows, knees, chest, back and shoulders. These will by no means save her from a good punch.
Ivy's helmet is good for blocking a few pistol rounds, along with a good defence against blunt force trauma. This helmet also gives her a neural link to her service pack.
---------------------------------------------
Offensive overview
---------------------------------------------
Ivy's kit is relatively simple when it comes to weapons, she possesses a generic combat knife, with fishing line and hooks stored inside the hollowed handle. A .45 9 round pistol, with a red dot.
The main ability of Ivy's kit is her service pack; this pack contains two small pulse-jets, allowing her to jump and stabilize herself somewhat easier, although this isn't going to give her any super-jumps etc.
This kit also gives her the ability to project up to three high poly 3d models of herself within a 5m radius of the service pack. These models will last for 4 turns each, or instantly dissipate when disturbed by a considerable force. (Someone walking into them or putting their hand through them) Each clone will mimic a series of actions, based on a set of pre-determined modules which work similarly to a programmable macro, where she will record an action or sequence, and then have the hologram repeat it. Each clone can have its own macro.
Each macro will have to be recorded after beaming. So yeah, she'll be doing the funny dances after beaming.
Ofc, all of these will be deactivated with an EMP.
The buttons to activate the macros are located on the palmer region knuckles, allowing her to press them easily with her thumb.
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Stats
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CQC: B+
Endurance: C+
Dexterity: A++
Armour: B-
strength: C+