Post by Tuna on Mar 15, 2019 22:42:57 GMT -5
Full Name: Olivia White (Previously Theatre H).
Age: 29
Build: Lightly muscular
Occupation: Thermal electricity researcher, Lux security team member
OFFENSIVE EQUIPMENT:
"Firepower II" Assault rifle:
Fitted with 5.56×45mm titanium ammunition, the gun houses a small "furnace" in the chamber, where it heats the bullets to ~250c. The gun itself is covered in thin plates of tungsten as to not melt under its own heat but must release the heat after each magazine in a violent fashion, which blasts a puff of hot air to the right side of the gun. A small chamber rests at the barrel of the and houses a concealed explosive attack, which fires out a poof of napalm. Must be reloaded after each shot. Each can deal quick damage and can be fired instantly. Also features an ACOG scope, grapple, laser, and an extendable blade at the stock for quick melee strikes.
"Eruption" Dual pistols:
2 pistols alike D's, but are powered by dual power cells that Olivia carry in her belt. She only carries 2 at a time, but it's enough to do a lot of damage. Just like D's, Eruption has 2 firing modes, arcing plasma and laser barrage. The power cells can be recharged from almost any power source through 2 lightning rods positioned on the base of each cell to draw electricity [5 turn recharge during CRP].
Plasma-shell Shotgun Blade:
A one edged vibroblade fitted with a hidden shotgun built into the aegisalt hilt. Activated in one turn and can fire on the next. Uses plasma-shells with a 3 shot clip size, which offers big stopping power. Nothing else too special. Strapped along the back. Ammunition is very expensive and is only shot in dire situations.
Company Issued Taser:
Your standard issued taser. Will have a hard time getting through rubber and other electricity-resilient materials, though.
Standard Issue 9mm Pistol:
Just your regular 9mm pistol.
DEFENSIVE EQUIPMENT:
Regular security armour:
Navy-blue kevlar bullet vest with a carbon-nanotube lining covering the rest of her. The suit's forearms and knuckles are lined with durasteel plates, 4mm thick, for defensive CQC abilities but can also stop a .45 bullet if she gets lucky. Able to withstand medium rifle rounds, but nothing higher without taking damage to her vulnerable body. Comes packed with a compact nanotech helmet fitted with a fibreglass sun visor to protect her vision, stored as a disc on her back. Can reconstruct itself if severely damaged, but only once before needing more formal reconstruction. Her pants are lined with the same nanofiber material, with durasteel kneepads. Boots are nothing special.
Security mage armour:
A much heavier suit of armour. A thin layer of cut-proof kevlar-like material covers her entire body, with durasteel panels over them for extra protection. The Security Mage armour allows better circulation of heat, resulting in fire-based magic attacks taking one turn less (-1) when worn. A small power core positioned at the back of the suit provides power to the limbs, giving the user a minor amount of added strength, most of which is used to actually stand up while wearing the suit. Must be beamed down [4 turns and a proper spot].
Both are armours that were assigned to H after joining Lux security. Each offers decent defence and let her have access to T-tech, an onboard hands-off communications system.
PSIONICS:
Pyrokinesis - Iron Skin (Familiar):
Olivia has above-average knowledge and abilities to cast fire-based spells for purely offensive purposes. Olivia cannot create fire or heat of her own, relying on nearby sources to use. The only thing not prohibited by the presence of fire is her bodily temperature, which is more genetics based. Depending on her mental/physical condition, Olivia's body temperature can rise dramatically, up to ~400c. Keeping her body temperature that high for more than a minute can tire Olivia out easily and leave her as a sitting duck in the middle of a fight.
She also has increased durability and resilience against all heat-based attacks and will take practically no damage to them unless sustained for long periods of time.
All powers come directly from her father, whose side of the family has experienced an unusual presence of psionics, but none as "defined" as what Olivia has now.
MISC GEAR:
Medikit:
Comes with everything she needs for on-the-field medical care:
- 3 packs Nanowrap bandages
- 1 can of disinfectant spray
- 1 roll of regular bandage
- 3 empty darts. Can be filled with nanites that can reconstruct tissue in a small area
- Small dart rifle
- 1 bottle of nanites, worth 3 darts
Age: 29
Build: Lightly muscular
Occupation: Thermal electricity researcher, Lux security team member
OFFENSIVE EQUIPMENT:
"Firepower II" Assault rifle:
Fitted with 5.56×45mm titanium ammunition, the gun houses a small "furnace" in the chamber, where it heats the bullets to ~250c. The gun itself is covered in thin plates of tungsten as to not melt under its own heat but must release the heat after each magazine in a violent fashion, which blasts a puff of hot air to the right side of the gun. A small chamber rests at the barrel of the and houses a concealed explosive attack, which fires out a poof of napalm. Must be reloaded after each shot. Each can deal quick damage and can be fired instantly. Also features an ACOG scope, grapple, laser, and an extendable blade at the stock for quick melee strikes.
"Eruption" Dual pistols:
2 pistols alike D's, but are powered by dual power cells that Olivia carry in her belt. She only carries 2 at a time, but it's enough to do a lot of damage. Just like D's, Eruption has 2 firing modes, arcing plasma and laser barrage. The power cells can be recharged from almost any power source through 2 lightning rods positioned on the base of each cell to draw electricity [5 turn recharge during CRP].
Plasma-shell Shotgun Blade:
A one edged vibroblade fitted with a hidden shotgun built into the aegisalt hilt. Activated in one turn and can fire on the next. Uses plasma-shells with a 3 shot clip size, which offers big stopping power. Nothing else too special. Strapped along the back. Ammunition is very expensive and is only shot in dire situations.
Company Issued Taser:
Your standard issued taser. Will have a hard time getting through rubber and other electricity-resilient materials, though.
Standard Issue 9mm Pistol:
Just your regular 9mm pistol.
DEFENSIVE EQUIPMENT:
Regular security armour:
Navy-blue kevlar bullet vest with a carbon-nanotube lining covering the rest of her. The suit's forearms and knuckles are lined with durasteel plates, 4mm thick, for defensive CQC abilities but can also stop a .45 bullet if she gets lucky. Able to withstand medium rifle rounds, but nothing higher without taking damage to her vulnerable body. Comes packed with a compact nanotech helmet fitted with a fibreglass sun visor to protect her vision, stored as a disc on her back. Can reconstruct itself if severely damaged, but only once before needing more formal reconstruction. Her pants are lined with the same nanofiber material, with durasteel kneepads. Boots are nothing special.
Security mage armour:
A much heavier suit of armour. A thin layer of cut-proof kevlar-like material covers her entire body, with durasteel panels over them for extra protection. The Security Mage armour allows better circulation of heat, resulting in fire-based magic attacks taking one turn less (-1) when worn. A small power core positioned at the back of the suit provides power to the limbs, giving the user a minor amount of added strength, most of which is used to actually stand up while wearing the suit. Must be beamed down [4 turns and a proper spot].
Both are armours that were assigned to H after joining Lux security. Each offers decent defence and let her have access to T-tech, an onboard hands-off communications system.
PSIONICS:
Pyrokinesis - Iron Skin (Familiar):
Olivia has above-average knowledge and abilities to cast fire-based spells for purely offensive purposes. Olivia cannot create fire or heat of her own, relying on nearby sources to use. The only thing not prohibited by the presence of fire is her bodily temperature, which is more genetics based. Depending on her mental/physical condition, Olivia's body temperature can rise dramatically, up to ~400c. Keeping her body temperature that high for more than a minute can tire Olivia out easily and leave her as a sitting duck in the middle of a fight.
She also has increased durability and resilience against all heat-based attacks and will take practically no damage to them unless sustained for long periods of time.
All powers come directly from her father, whose side of the family has experienced an unusual presence of psionics, but none as "defined" as what Olivia has now.
MISC GEAR:
Medikit:
Comes with everything she needs for on-the-field medical care:
- 3 packs Nanowrap bandages
- 1 can of disinfectant spray
- 1 roll of regular bandage
- 3 empty darts. Can be filled with nanites that can reconstruct tissue in a small area
- Small dart rifle
- 1 bottle of nanites, worth 3 darts